- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.

- Pass the damage type to AActor::DoSpecialDamage().

SVN r3717 (trunk)
This commit is contained in:
Randy Heit 2012-06-29 04:21:31 +00:00
commit e1641da881
16 changed files with 61 additions and 42 deletions

View file

@ -14,12 +14,12 @@ class ALoreShot : public AActor
{
DECLARE_CLASS (ALoreShot, AActor)
public:
int DoSpecialDamage (AActor *target, int damage);
int DoSpecialDamage (AActor *target, int damage, FName damagetype);
};
IMPLEMENT_CLASS (ALoreShot)
int ALoreShot::DoSpecialDamage (AActor *target, int damage)
int ALoreShot::DoSpecialDamage (AActor *target, int damage, FName damagetype)
{
FVector3 thrust;