- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.

- Pass the damage type to AActor::DoSpecialDamage().

SVN r3717 (trunk)
This commit is contained in:
Randy Heit 2012-06-29 04:21:31 +00:00
commit e1641da881
16 changed files with 61 additions and 42 deletions

View file

@ -5755,7 +5755,7 @@ bool AActor::IsHostile (AActor *other)
return true;
}
int AActor::DoSpecialDamage (AActor *target, int damage)
int AActor::DoSpecialDamage (AActor *target, int damage, FName damagetype)
{
if (target->player && target->player->mo == target && damage < 1000 &&
(target->player->cheats & CF_GODMODE))