- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
- Pass the damage type to AActor::DoSpecialDamage(). SVN r3717 (trunk)
This commit is contained in:
parent
4a3438499e
commit
e1641da881
16 changed files with 61 additions and 42 deletions
|
|
@ -5755,7 +5755,7 @@ bool AActor::IsHostile (AActor *other)
|
|||
return true;
|
||||
}
|
||||
|
||||
int AActor::DoSpecialDamage (AActor *target, int damage)
|
||||
int AActor::DoSpecialDamage (AActor *target, int damage, FName damagetype)
|
||||
{
|
||||
if (target->player && target->player->mo == target && damage < 1000 &&
|
||||
(target->player->cheats & CF_GODMODE))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue