- fixed: IceGuyFX2 set its owner too late.
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4 changed files with 3 additions and 27 deletions
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@ -6705,24 +6705,6 @@ DEFINE_ACTION_FUNCTION(AActor, OldSpawnMissile)
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//
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//---------------------------------------------------------------------------
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AActor *P_SpawnMissileAngle (AActor *source, PClassActor *type, DAngle angle, double vz)
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{
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if (source == nullptr || type == nullptr)
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{
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return NULL;
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}
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return P_SpawnMissileAngleZSpeed (source, source->Z() + 32 + source->GetBobOffset(), type, angle, vz, GetDefaultSpeed (type));
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}
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AActor *P_SpawnMissileAngleZ (AActor *source, double z, PClassActor *type, DAngle angle, double vz)
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{
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if (type == nullptr)
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{
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return nullptr;
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}
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return P_SpawnMissileAngleZSpeed (source, z, type, angle, vz, GetDefaultSpeed (type));
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}
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AActor *P_SpawnMissileZAimed (AActor *source, double z, AActor *dest, PClassActor *type)
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{
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if (source == nullptr || type == nullptr)
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