- Turned on warning level 4 just to see what it would produce: a lot of
warnings. At first, I was going to try and clean them all up. Then I decided that was a worthless cause and went about just acting on the ones that might actually be helpful: C4189 (local variable is initialized but not referenced) C4702 (unreachable code) C4512 (assignment operator could not be generated) SVN r420 (trunk)
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47 changed files with 131 additions and 128 deletions
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@ -302,7 +302,7 @@ void A_Beacon (AActor *self)
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{
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// Rebels are the same color as their owner
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rebel->Translation = owner->Translation;
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rebel->FriendPlayer = owner->player != NULL ? int(owner->player - players + 1) : 0;
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rebel->FriendPlayer = owner->player != NULL ? BYTE(owner->player - players + 1) : 0;
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// Set the rebel's target to whatever last hurt the player, so long as it's not
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// one of the player's other rebels.
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if (owner->target != NULL && !rebel->IsFriend (owner->target))
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