- Turned on warning level 4 just to see what it would produce: a lot of
warnings. At first, I was going to try and clean them all up. Then I decided that was a worthless cause and went about just acting on the ones that might actually be helpful: C4189 (local variable is initialized but not referenced) C4702 (unreachable code) C4512 (assignment operator could not be generated) SVN r420 (trunk)
This commit is contained in:
parent
c8d07f3883
commit
e1bd63e876
47 changed files with 131 additions and 128 deletions
|
|
@ -107,7 +107,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
|
|||
datasound = S_FindSound (datastr);
|
||||
}
|
||||
}
|
||||
else if (defnum > ADEF_LastString && dataint >= 0 && dataint < 255)
|
||||
else if (defnum > ADEF_LastString && dataint >= 0 && dataint < PROP_CLEAR_STATE)
|
||||
{
|
||||
datastate = DefaultStates (sgClass) + dataint;
|
||||
}
|
||||
|
|
@ -120,7 +120,6 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
|
|||
ABasicArmorPickup *const armorp = (ABasicArmorPickup *)sgDefaults;
|
||||
APuzzleItem *const puzzl = (APuzzleItem *)sgDefaults;
|
||||
APowerup *const power = (APowerup *)sgDefaults;
|
||||
AKey *const key = (AKey *)sgDefaults;
|
||||
AWeapon *const weapon = (AWeapon *)sgDefaults;
|
||||
ASigil *const sigil = (ASigil *)sgDefaults;
|
||||
AAmmo *const ammo = (AAmmo *)sgDefaults;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue