- Turned on warning level 4 just to see what it would produce: a lot of

warnings. At first, I was going to try and clean them all up. Then I decided
  that was a worthless cause and went about just acting on the ones that
  might actually be helpful:
   C4189 (local variable is initialized but not referenced)
   C4702 (unreachable code)
   C4512 (assignment operator could not be generated)


SVN r420 (trunk)
This commit is contained in:
Randy Heit 2006-12-21 04:34:43 +00:00
commit e1bd63e876
47 changed files with 131 additions and 128 deletions

View file

@ -107,7 +107,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
datasound = S_FindSound (datastr);
}
}
else if (defnum > ADEF_LastString && dataint >= 0 && dataint < 255)
else if (defnum > ADEF_LastString && dataint >= 0 && dataint < PROP_CLEAR_STATE)
{
datastate = DefaultStates (sgClass) + dataint;
}
@ -120,7 +120,6 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
ABasicArmorPickup *const armorp = (ABasicArmorPickup *)sgDefaults;
APuzzleItem *const puzzl = (APuzzleItem *)sgDefaults;
APowerup *const power = (APowerup *)sgDefaults;
AKey *const key = (AKey *)sgDefaults;
AWeapon *const weapon = (AWeapon *)sgDefaults;
ASigil *const sigil = (ASigil *)sgDefaults;
AAmmo *const ammo = (AAmmo *)sgDefaults;