Interpolate turning 180 degrees
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1 changed files with 1 additions and 1 deletions
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@ -1289,7 +1289,7 @@ class PlayerPawn : Actor
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if (player.turnticks)
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{
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player.turnticks--;
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Angle += (180. / TURN180_TICKS);
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A_SetAngle(Angle + (180. / TURN180_TICKS), SPF_INTERPOLATE);
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}
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else
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{
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