Add partner subsectors to surface list for each subsector

This commit is contained in:
dpjudas 2025-06-24 04:04:29 +02:00
commit e1ec7b2d85
5 changed files with 54 additions and 14 deletions

View file

@ -172,9 +172,9 @@ struct LightmapTile
height = textureSize;
}
Transform.TranslateWorldToLocal.X = uvMin.X * SampleDimension;
Transform.TranslateWorldToLocal.Y = uvMin.Y * SampleDimension;
Transform.TranslateWorldToLocal.Z = uvMin.Z * SampleDimension;
Transform.TranslateWorldToLocal.X = uvMin.X * SampleDimension + 0.1f;
Transform.TranslateWorldToLocal.Y = uvMin.Y * SampleDimension + 0.1f;
Transform.TranslateWorldToLocal.Z = uvMin.Z * SampleDimension + 0.1f;
Transform.ProjLocalToU = tCoords[0];
Transform.ProjLocalToV = tCoords[1];