Add partner subsectors to surface list for each subsector
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5 changed files with 54 additions and 14 deletions
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@ -172,9 +172,9 @@ struct LightmapTile
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height = textureSize;
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}
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Transform.TranslateWorldToLocal.X = uvMin.X * SampleDimension;
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Transform.TranslateWorldToLocal.Y = uvMin.Y * SampleDimension;
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Transform.TranslateWorldToLocal.Z = uvMin.Z * SampleDimension;
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Transform.TranslateWorldToLocal.X = uvMin.X * SampleDimension + 0.1f;
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Transform.TranslateWorldToLocal.Y = uvMin.Y * SampleDimension + 0.1f;
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Transform.TranslateWorldToLocal.Z = uvMin.Z * SampleDimension + 0.1f;
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Transform.ProjLocalToU = tCoords[0];
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Transform.ProjLocalToV = tCoords[1];
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