The targeter layers now use a proper Caller

This will avoid having to check for certain stuff and also allow them to not be destroyed when the ReadyWeapon is null like before
This commit is contained in:
Leonard2 2016-06-01 23:20:18 +02:00
commit e1f139ddcd
4 changed files with 33 additions and 19 deletions

View file

@ -177,14 +177,27 @@ DPSprite *player_t::FindPSprite(int layer)
DPSprite *player_t::GetPSprite(PSPLayers layer)
{
assert(ReadyWeapon != nullptr);
AInventory *oldcaller = nullptr;
AInventory *newcaller = nullptr;
if (layer >= PSP_TARGETCENTER)
{
if (mo != nullptr)
{
newcaller = mo->FindInventory(RUNTIME_CLASS(APowerTargeter), true);
}
}
else
{
newcaller = ReadyWeapon;
}
assert(newcaller != nullptr);
AInventory *oldcaller;
DPSprite *pspr = FindPSprite(layer);
if (pspr == nullptr)
{
pspr = new DPSprite(this, ReadyWeapon, layer);
oldcaller = nullptr;
pspr = new DPSprite(this, newcaller, layer);
}
else
{
@ -193,18 +206,13 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
// Always update the caller here in case we switched weapon
// or if the layer was being used by an inventory item before.
pspr->Caller = ReadyWeapon;
pspr->Caller = newcaller;
if (ReadyWeapon != oldcaller)
if (newcaller != oldcaller)
{ // Only change the flags if this layer was created now or if we updated the caller.
if (layer != PSP_FLASH)
{ // Only the flash layer should follow the weapon.
pspr->Flags &= ~PSPF_ADDWEAPON;
if (layer != PSP_WEAPON)
{ // [RH] Don't bob the targeter.
pspr->Flags &= ~PSPF_ADDBOB;
}
}
}
@ -279,7 +287,7 @@ void DPSprite::SetState(FState *newstate, bool pending)
Tics = newstate->GetTics(); // could be 0
if (Caller->IsKindOf(RUNTIME_CLASS(AWeapon)))
{ // The targeter layers are affected by this too.
{
if (sv_fastweapons == 2 && ID == PSP_WEAPON)
Tics = newstate->ActionFunc == nullptr ? 0 : 1;
else if (sv_fastweapons == 3)
@ -1350,7 +1358,6 @@ void DPSprite::Tick()
Tics--;
// [BC] Apply double firing speed.
// This is applied to the targeter layers too.
if (Caller->IsKindOf(RUNTIME_CLASS(AWeapon)) && Tics && Owner->cheats & CF_DOUBLEFIRINGSPEED)
Tics--;