implement per-map shaders
per-class shaders TODO
This commit is contained in:
parent
102a189525
commit
e246639085
12 changed files with 322 additions and 40 deletions
|
|
@ -4011,10 +4011,7 @@ void D_Cleanup()
|
|||
*(afunc->VMPointer) = NULL;
|
||||
});
|
||||
|
||||
for(auto &gshader : globalshaders)
|
||||
{
|
||||
gshader = {};
|
||||
}
|
||||
CleanupGlobalShaders();
|
||||
|
||||
GC::DelSoftRootHead();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue