implement per-map shaders

per-class shaders TODO
This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-09 23:43:42 -03:00 committed by Magnus Norddahl
commit e246639085
12 changed files with 322 additions and 40 deletions

View file

@ -4011,10 +4011,7 @@ void D_Cleanup()
*(afunc->VMPointer) = NULL;
});
for(auto &gshader : globalshaders)
{
gshader = {};
}
CleanupGlobalShaders();
GC::DelSoftRootHead();