Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
intentionally "overflow" by doing this:
RGB32k[0][0][colorval]
It will warn that it was accessed at an index will past the bounds
of type 'BYTE [32]', which makes it less than useful for catching real
array bounds overflows. So now do this:
RGB32k.All[colorval]
And if you want this:
RGB32k[r][g][b]
Now do this:
RGB32k.RGB[r][g][b]
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13 changed files with 88 additions and 77 deletions
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@ -551,7 +551,7 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
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DWORD r = (c & RMask) << RShiftL; r |= r >> RShiftR;
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DWORD g = (c & GMask) << GShiftL; g |= g >> GShiftR;
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DWORD b = (c & BMask) << BShiftL; b |= b >> BShiftR;
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*pixelp = RGB32k[r >> 27][g >> 27][b >> 27];
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*pixelp = RGB32k.RGB[r >> 27][g >> 27][b >> 27];
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}
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else
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{
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@ -637,7 +637,7 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
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// Pick colors from the palette for each of the four colors.
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/*if (!tcbuf)*/ for (i = 3; i >= 0; --i)
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{
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palcol[i] = color[i].a ? RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
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palcol[i] = color[i].a ? RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3] : 0;
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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@ -717,7 +717,7 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
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// Pick colors from the palette for each of the four colors.
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if (!tcbuf) for (i = 3; i >= 0; --i)
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{
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palcol[i] = RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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@ -822,7 +822,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
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// Pick colors from the palette for each of the four colors.
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if (!tcbuf) for (i = 3; i >= 0; --i)
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{
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palcol[i] = RGB32k[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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palcol[i] = RGB32k.RGB[color[i].r >> 3][color[i].g >> 3][color[i].b >> 3];
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}
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// Now decode this 4x4 block to the pixel buffer.
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for (y = 0; y < 4; ++y)
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