Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
intentionally "overflow" by doing this:
RGB32k[0][0][colorval]
It will warn that it was accessed at an index will past the bounds
of type 'BYTE [32]', which makes it less than useful for catching real
array bounds overflows. So now do this:
RGB32k.All[colorval]
And if you want this:
RGB32k[r][g][b]
Now do this:
RGB32k.RGB[r][g][b]
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13 changed files with 88 additions and 77 deletions
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@ -534,7 +534,7 @@ void FMultiPatchTexture::MakeTexture ()
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{
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if (*out == 0 && in[3] != 0)
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{
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*out = RGB32k[in[2]>>3][in[1]>>3][in[0]>>3];
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*out = RGB32k.RGB[in[2]>>3][in[1]>>3][in[0]>>3];
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}
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out += Height;
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in += 4;
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