Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
intentionally "overflow" by doing this:
RGB32k[0][0][colorval]
It will warn that it was accessed at an index will past the bounds
of type 'BYTE [32]', which makes it less than useful for catching real
array bounds overflows. So now do this:
RGB32k.All[colorval]
And if you want this:
RGB32k[r][g][b]
Now do this:
RGB32k.RGB[r][g][b]
This commit is contained in:
parent
308a036955
commit
e259087c19
13 changed files with 88 additions and 77 deletions
|
|
@ -521,7 +521,7 @@ void FPNGTexture::MakeTexture ()
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = RGB32k[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
*out++ = RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
|
@ -564,7 +564,7 @@ void FPNGTexture::MakeTexture ()
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = in[3] < 128 ? 0 : RGB32k[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
*out++ = in[3] < 128 ? 0 : RGB32k.RGB[in[0]>>3][in[1]>>3][in[2]>>3];
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue