- removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
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5 changed files with 49 additions and 55 deletions
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@ -153,7 +153,6 @@ ADD_STAT(lightstats)
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static int printstats;
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static bool switchfps;
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static uint64_t waitstart;
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extern uint64_t LastCount;
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EXTERN_CVAR(Bool, vid_fps)
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void CheckBench()
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