- removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
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5 changed files with 49 additions and 55 deletions
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@ -421,7 +421,7 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////
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ADD_STAT(fps)
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ADD_STAT(swfps)
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{
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FString out;
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out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
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@ -432,7 +432,7 @@ namespace swrenderer
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static double f_acc, w_acc, p_acc, m_acc;
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static int acc_c;
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ADD_STAT(fps_accumulated)
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ADD_STAT(swfps_accumulated)
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{
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f_acc += FrameCycles.TimeMS();
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w_acc += WallCycles.TimeMS();
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