Added behavior iterator for Actors
Renamed Readded to Reinitialize.
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3 changed files with 99 additions and 2 deletions
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@ -527,7 +527,7 @@ DObject* AActor::AddBehavior(PClass& type)
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}
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else
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{
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IFOVERRIDENVIRTUALPTRNAME(b, NAME_Behavior, Readded)
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IFOVERRIDENVIRTUALPTRNAME(b, NAME_Behavior, Reinitialize)
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{
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VMValue params[] = { b };
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VMCall(func, params, 1, nullptr, 0);
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