Voxel support in true color mode

This commit is contained in:
Magnus Norddahl 2016-06-22 00:22:06 +02:00
commit e294906d69
6 changed files with 169 additions and 11 deletions

View file

@ -688,7 +688,7 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
// Render the voxel, either directly to the screen or offscreen.
R_DrawVoxel(spr->pa.vpos, spr->pa.vang, spr->gpos, spr->Angle,
spr->xscale, FLOAT2FIXED(spr->yscale), spr->voxel, spr->Style.BaseColormap->Maps + (spr->Style.ColormapNum << COLORMAPSHIFT), cliptop, clipbot,
spr->xscale, FLOAT2FIXED(spr->yscale), spr->voxel, spr->Style.BaseColormap, spr->Style.ColormapNum, cliptop, clipbot,
minslabz, maxslabz, flags);
// Blend the voxel, if that's what we need to do.
@ -2775,7 +2775,7 @@ extern double BaseYaspectMul;;
void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
const FVector3 &dasprpos, DAngle dasprang,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
lighttable_t *colormap, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
FColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
{
int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
fixed_t cosang, sinang, sprcosang, sprsinang;
@ -2812,7 +2812,7 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
sprcosang = FLOAT2FIXED(dasprang.Cos()) >> 2;
sprsinang = FLOAT2FIXED(-dasprang.Sin()) >> 2;
R_SetupDrawSlab(colormap);
R_SetupDrawSlab(colormap, 0.0f, colormapnum << FRACBITS);
int pixelsize = r_swtruecolor ? 4 : 1;