- fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply. SVN r2370 (trunk)
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32f3d00514
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3 changed files with 20 additions and 4 deletions
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@ -1805,6 +1805,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Print)
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C_MidPrint(font != NULL ? font : SmallFont, formatted.GetChars());
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con_midtime = saved;
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}
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ACTION_SET_RESULT(false); // Prints should never set the result for inventory state chains!
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}
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//===========================================================================
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@ -1835,6 +1836,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PrintBold)
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FString formatted = strbin1(text);
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C_MidPrintBold(font != NULL ? font : SmallFont, formatted.GetChars());
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con_midtime = saved;
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ACTION_SET_RESULT(false); // Prints should never set the result for inventory state chains!
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}
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//===========================================================================
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@ -1848,6 +1850,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Log)
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ACTION_PARAM_START(1);
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ACTION_PARAM_STRING(text, 0);
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Printf("%s\n", text);
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ACTION_SET_RESULT(false); // Prints should never set the result for inventory state chains!
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}
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//===========================================================================
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@ -1861,6 +1864,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LogInt)
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(num, 0);
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Printf("%d\n", num);
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ACTION_SET_RESULT(false); // Prints should never set the result for inventory state chains!
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}
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//===========================================================================
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