- MBF21: implemented thing flags.
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12 changed files with 152 additions and 16 deletions
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@ -328,6 +328,14 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, FALLDAMAGE, AActor, flags8),
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DEFINE_FLAG(MF8, ABSVIEWANGLES, AActor, flags8),
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DEFINE_FLAG(MF8, ALLOWTHRUBITS, AActor, flags8),
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DEFINE_FLAG(MF8, FULLVOLSEE, AActor, flags8),
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DEFINE_FLAG(MF8, E1M8BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, E2M8BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, E3M8BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, E4M8BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, E4M6BOSS, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS1, AActor, flags8),
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DEFINE_FLAG(MF8, MAP07BOSS2, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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