- moved bglobal into FLevelLocals
This is still all static data, only the location has changed, but none of the access.
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20 changed files with 72 additions and 74 deletions
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@ -219,6 +219,8 @@ bool SendLand;
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const AActor *SendItemUse, *SendItemDrop;
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int SendItemDropAmount;
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extern uint8_t globalfreeze;
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EXTERN_CVAR (Int, team)
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CVAR (Bool, teamplay, false, CVAR_SERVERINFO)
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@ -1111,7 +1113,7 @@ void G_Ticker ()
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uint32_t rngsum = FRandom::StaticSumSeeds ();
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//Added by MC: For some of that bot stuff. The main bot function.
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bglobal.Main (&level);
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level.BotInfo.Main (&level);
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -1894,7 +1896,7 @@ void G_DoLoadGame ()
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// Read intermission data for hubs
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G_SerializeHub(arc);
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bglobal.RemoveAllBots(&level, true);
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level.BotInfo.RemoveAllBots(&level, true);
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FString cvar;
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arc("importantcvars", cvar);
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@ -1907,7 +1909,8 @@ void G_DoLoadGame ()
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uint32_t time[2] = { 1,0 };
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arc("ticrate", time[0])
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("leveltime", time[1]);
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("leveltime", time[1])
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("globalfreeze", globalfreeze);
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// dearchive all the modifications
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level.time = Scale(time[1], TICRATE, time[0]);
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@ -2887,7 +2890,7 @@ DEFINE_GLOBAL(multiplayer)
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DEFINE_GLOBAL(gameaction)
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DEFINE_GLOBAL(gamestate)
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DEFINE_GLOBAL(skyflatnum)
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DEFINE_GLOBAL_NAMED(bglobal.freeze, globalfreeze)
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DEFINE_GLOBAL(globalfreeze)
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DEFINE_GLOBAL(gametic)
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DEFINE_GLOBAL(demoplayback)
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DEFINE_GLOBAL(automapactive);
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