- moved bglobal into FLevelLocals
This is still all static data, only the location has changed, but none of the access.
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20 changed files with 72 additions and 74 deletions
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@ -54,6 +54,8 @@
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#include "g_levellocals.h"
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#include "vm.h"
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uint8_t globalfreeze, globalchangefreeze; // user's freeze state.
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// [RH] Actually handle the cheat. The cheat code in st_stuff.c now just
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// writes some bytes to the network data stream, and the network code
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// later calls us.
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@ -514,8 +516,8 @@ void cht_DoCheat (player_t *player, int cheat)
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break;
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case CHT_FREEZE:
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bglobal.changefreeze ^= 1;
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if (bglobal.freeze ^ bglobal.changefreeze)
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globalchangefreeze ^= 1;
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if (globalfreeze ^ globalchangefreeze)
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{
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msg = GStrings("TXT_FREEZEON");
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}
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