- moved bglobal into FLevelLocals

This is still all static data, only the location has changed, but none of the access.
This commit is contained in:
Christoph Oelckers 2019-01-30 01:38:18 +01:00
commit e30f116faf
20 changed files with 72 additions and 74 deletions

View file

@ -3668,10 +3668,10 @@ void AActor::Tick ()
}
}
if (bglobal.botnum && !demoplayback &&
if (Level->BotInfo.botnum && !demoplayback &&
((flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER)))
{
bglobal.BotTick(this);
Level->BotInfo.BotTick(this);
}
// [RH] Consider carrying sectors here
@ -4375,7 +4375,7 @@ void ConstructActor(AActor *actor, const DVector3 &pos, bool SpawningMapThing)
// Actors with zero gravity need the NOGRAVITY flag set.
if (actor->Gravity == 0) actor->flags |= MF_NOGRAVITY;
FRandom &rng = bglobal.m_Thinking ? pr_botspawnmobj : pr_spawnmobj;
FRandom &rng = Level->BotInfo.m_Thinking ? pr_botspawnmobj : pr_spawnmobj;
if (actor->isFast() && actor->flags3 & MF3_ISMONSTER)
actor->reactiontime = 0;