Change XYZ Quaking from Major Cooke

- Relative quakes are different from other quakes; all quakes affecting
  the camera do not become relative if one of them is relative.
- Use a single function call to get quake visual parameters instead of four.
- Thrust things in a psuedo-ellipse if they're inside a damaging quake whose
  IntensityX != IntensityY.
- Don't break old savegames.
This commit is contained in:
Randy Heit 2015-02-18 14:48:52 -06:00
commit e377c2c4f8
4 changed files with 96 additions and 95 deletions

View file

@ -764,6 +764,23 @@ bool R_GetViewInterpolationStatus()
return NoInterpolateView;
}
//==========================================================================
//
// QuakePower
//
//==========================================================================
static fixed_t QuakePower(fixed_t factor, int intensity)
{
if (intensity == 0)
{
return 0;
}
else
{
return factor * ((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
}
}
//==========================================================================
//
@ -875,37 +892,41 @@ void R_SetupFrame (AActor *actor)
if (!paused)
{
int intensityX = DEarthquake::StaticGetQuakeIntensity(camera, 0);
int intensityY = DEarthquake::StaticGetQuakeIntensity(camera, 1);
int intensityZ = DEarthquake::StaticGetQuakeIntensity(camera, 2);
int quakeflags = DEarthquake::StaticGetQuakeFlags(camera);
if (intensityX || intensityY || intensityZ)
int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
if (DEarthquake::StaticGetQuakeIntensities(camera,
intensityX, intensityY, intensityZ,
relIntensityX, relIntensityY, relIntensityZ) > 0)
{
fixed_t quakefactor = FLOAT2FIXED(r_quakeintensity);
if ((quakeflags & QF_RELATIVE) && (intensityX != intensityY))
if (relIntensityX != 0)
{
if (intensityX)
{
int ang = (camera->angle) >> ANGLETOFINESHIFT;
int tflicker = pr_torchflicker();
viewx += FixedMul(finecosine[ang], (quakefactor * ((tflicker % (intensityX << 2)) - (intensityX << 1))));
viewy += FixedMul(finesine[ang], (quakefactor * ((tflicker % (intensityX << 2)) - (intensityX << 1))));
}
if (intensityY)
{
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
int tflicker = pr_torchflicker();
viewx += FixedMul(finecosine[ang], (quakefactor * ((tflicker % (intensityY << 2)) - (intensityY << 1))));
viewy += FixedMul(finesine[ang], (quakefactor * ((tflicker % (intensityY << 2)) - (intensityY << 1))));
}
int ang = (camera->angle) >> ANGLETOFINESHIFT;
fixed_t power = QuakePower(quakefactor, relIntensityX);
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
else
if (relIntensityY != 0)
{
if (intensityX) viewx += quakefactor * ((pr_torchflicker() % (intensityX << 2)) - (intensityX << 1));
if (intensityY) viewy += quakefactor * ((pr_torchflicker() % (intensityY << 2)) - (intensityY << 1));
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
fixed_t power = QuakePower(quakefactor, relIntensityY);
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
if (intensityX != 0)
{
viewx += QuakePower(quakefactor, intensityX);
}
if (intensityY != 0)
{
viewy += QuakePower(quakefactor, intensityY);
}
// FIXME: Relative Z is not relative
intensityZ = MAX(intensityZ, relIntensityZ);
if (intensityZ != 0)
{
viewz += QuakePower(quakefactor, intensityZ);
}
if (intensityZ) viewz += quakefactor * ((pr_torchflicker() % (intensityZ << 2)) - (intensityZ << 1));
}
}