New API for assigning unique network ids to objects
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11 changed files with 233 additions and 1 deletions
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@ -1424,6 +1424,7 @@ void FLevelLocals::PlayerReborn (int player)
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p->oldbuttons = ~0, p->attackdown = true; p->usedown = true; // don't do anything immediately
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p->original_oldbuttons = ~0;
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p->playerstate = PST_LIVE;
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NetworkEntityManager::SetClientNetworkEntity(p);
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if (gamestate != GS_TITLELEVEL)
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{
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