New API for assigning unique network ids to objects

This commit is contained in:
Boondorl 2024-02-19 13:35:01 -05:00 committed by Rachael Alexanderson
commit e37c19b5b4
11 changed files with 233 additions and 1 deletions

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@ -794,6 +794,7 @@ public:
virtual void PostSerialize() override;
virtual void PostBeginPlay() override; // Called immediately before the actor's first tick
virtual void Tick() override;
void EnableNetworking(const bool enable) override;
static AActor *StaticSpawn (FLevelLocals *Level, PClassActor *type, const DVector3 &pos, replace_t allowreplacement, bool SpawningMapThing = false);