New API for assigning unique network ids to objects
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11 changed files with 233 additions and 1 deletions
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@ -794,6 +794,7 @@ public:
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virtual void PostSerialize() override;
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virtual void PostBeginPlay() override; // Called immediately before the actor's first tick
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virtual void Tick() override;
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void EnableNetworking(const bool enable) override;
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static AActor *StaticSpawn (FLevelLocals *Level, PClassActor *type, const DVector3 &pos, replace_t allowreplacement, bool SpawningMapThing = false);
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