New API for assigning unique network ids to objects
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11 changed files with 233 additions and 1 deletions
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@ -100,6 +100,7 @@
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#include "a_dynlight.h"
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#include "fragglescript/t_fs.h"
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#include "shadowinlines.h"
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#include "d_net.h"
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// MACROS ------------------------------------------------------------------
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@ -178,6 +179,23 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(boneComponentData)
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IMPLEMENT_POINTERS_END
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//==========================================================================
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//
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// Make sure Actors can never have their networking disabled.
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//
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//==========================================================================
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void AActor::EnableNetworking(const bool enable)
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{
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if (!enable)
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{
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ThrowAbortException(X_OTHER, "Cannot disable networking on Actors. Consider a Thinker instead.");
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return;
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}
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Super::EnableNetworking(true);
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}
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//==========================================================================
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//
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// AActor :: Serialize
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@ -4775,6 +4793,7 @@ AActor *AActor::StaticSpawn(FLevelLocals *Level, PClassActor *type, const DVecto
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AActor *actor;
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actor = static_cast<AActor *>(Level->CreateThinker(type));
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actor->EnableNetworking(true);
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ConstructActor(actor, pos, SpawningMapThing);
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return actor;
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