- Changed TThinkerIterator loops back to MAXPLAYERS loops.
- Added STAT_BOT.
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7 changed files with 56 additions and 62 deletions
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@ -170,16 +170,15 @@ void FCajunMaster::Init ()
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//Called on each level exit (from g_game.c).
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void FCajunMaster::End ()
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{
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int i;
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//Arrange wanted botnum and their names, so they can be spawned next level.
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getspawned.Clear();
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if (deathmatch)
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{
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DBot *Bot;
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TThinkerIterator<DBot> it;
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while ((Bot = it.Next ()) != NULL)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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getspawned.Push(Bot->player->userinfo.GetName());
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getspawned.Push(players[i].userinfo.GetName());
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}
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wanted_botnum = botnum;
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@ -393,30 +392,31 @@ bool FCajunMaster::DoAddBot (BYTE *info, botskill_t skill)
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void FCajunMaster::RemoveAllBots (bool fromlist)
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{
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DBot *Bot;
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TThinkerIterator<DBot> it;
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int i;
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int i, j;
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while ((Bot = it.Next ()) != NULL)
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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// If a player is looking through this bot's eyes, make him
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// look through his own eyes instead.
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for (i = 0; i < MAXPLAYERS; ++i)
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if (players[i].Bot != NULL)
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{
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if (Bot->player != &players[i] && playeringame[i] && players[i].Bot == NULL)
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// If a player is looking through this bot's eyes, make him
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// look through his own eyes instead.
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for (j = 0; j < MAXPLAYERS; ++j)
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{
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if (players[i].camera == Bot->player->mo)
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if (i != j && playeringame[j] && players[j].Bot == NULL)
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{
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players[i].camera = players[i].mo;
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if (i == consoleplayer)
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if (players[j].camera == players[i].mo)
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{
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StatusBar->AttachToPlayer (players + i);
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players[j].camera = players[j].mo;
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if (j == consoleplayer)
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{
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StatusBar->AttachToPlayer (players + j);
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}
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}
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}
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}
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ClearPlayer (i, !fromlist);
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FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, i);
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}
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ClearPlayer (Bot->player - players, !fromlist);
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FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, Bot->player - players);
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}
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if (fromlist)
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