Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after.
- Since most will have 0 for the property, this will not check for the flag unless the mask fits.
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3 changed files with 7 additions and 7 deletions
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@ -327,7 +327,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, STOPRAILS, AActor, flags8),
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DEFINE_FLAG(MF8, FALLDAMAGE, AActor, flags8),
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DEFINE_FLAG(MF8, ABSVIEWANGLES, AActor, flags8),
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DEFINE_FLAG(MF8, THRUBITS, AActor, flags8),
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DEFINE_FLAG(MF8, ALLOWTHRUBITS, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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