Renamed flag to ALLOWTHRUBITS and rearranged the checks so the flag comes after.

- Since most will have 0 for the property, this will not check for the flag unless the mask fits.
This commit is contained in:
Major Cooke 2020-10-23 15:43:22 -05:00 committed by Christoph Oelckers
commit e3d21d09c9
3 changed files with 7 additions and 7 deletions

View file

@ -327,7 +327,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, STOPRAILS, AActor, flags8),
DEFINE_FLAG(MF8, FALLDAMAGE, AActor, flags8),
DEFINE_FLAG(MF8, ABSVIEWANGLES, AActor, flags8),
DEFINE_FLAG(MF8, THRUBITS, AActor, flags8),
DEFINE_FLAG(MF8, ALLOWTHRUBITS, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),