Use a simpler algorithm for the stencil buffer as the old one was too slow
This commit is contained in:
parent
eb4021b997
commit
e3dc9c93b9
6 changed files with 44 additions and 85 deletions
|
|
@ -41,6 +41,9 @@ CVAR(Bool, r_debug_cull, 0, 0)
|
|||
|
||||
void RenderPolyBsp::Render()
|
||||
{
|
||||
if (!r_swtruecolor) // Disable pal rendering for now
|
||||
return;
|
||||
|
||||
// Setup working buffers
|
||||
PolyVertexBuffer::Clear();
|
||||
SolidSegments.clear();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue