- floatification of bot code.

This commit is contained in:
Christoph Oelckers 2016-03-26 00:34:56 +01:00
commit e42b0171b3
17 changed files with 197 additions and 231 deletions

View file

@ -3183,37 +3183,6 @@ void player_t::Serialize (FArchive &arc)
onground = (mo->Z() <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ) || (mo->BounceFlags & BOUNCE_MBF) || (cheats & CF_NOCLIP2);
}
if (SaveVersion < 4514 && IsBot)
{
Bot = new DBot;
arc << Bot->angle
<< Bot->dest
<< Bot->prev
<< Bot->enemy
<< Bot->missile
<< Bot->mate
<< Bot->last_mate
<< Bot->skill
<< Bot->t_active
<< Bot->t_respawn
<< Bot->t_strafe
<< Bot->t_react
<< Bot->t_fight
<< Bot->t_roam
<< Bot->t_rocket
<< Bot->first_shot
<< Bot->sleft
<< Bot->allround
<< Bot->oldx
<< Bot->oldy;
}
if (SaveVersion < 4516 && Bot != NULL)
{
Bot->player = this;
}
if (arc.IsLoading ())
{
// If the player reloaded because they pressed +use after dying, we