Add SDL2 backend
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9534e7b76e
commit
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4 changed files with 733 additions and 1 deletions
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@ -41,7 +41,7 @@ void DisplayWindow::StopTimer(void* timerID)
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Win32Window::StopTimer(timerID);
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}
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#else
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#elif defined(__APPLE__)
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std::unique_ptr<DisplayWindow> DisplayWindow::Create(DisplayWindowHost* windowHost)
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{
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@ -78,4 +78,43 @@ void DisplayWindow::StopTimer(void* timerID)
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throw std::runtime_error("DisplayWindow::StopTimer not implemented");
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}
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#else
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#include "sdl2/sdl2displaywindow.h"
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std::unique_ptr<DisplayWindow> DisplayWindow::Create(DisplayWindowHost* windowHost)
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{
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return std::make_unique<SDL2DisplayWindow>(windowHost);
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}
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void DisplayWindow::ProcessEvents()
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{
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SDL2DisplayWindow::ProcessEvents();
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}
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void DisplayWindow::RunLoop()
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{
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SDL2DisplayWindow::RunLoop();
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}
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void DisplayWindow::ExitLoop()
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{
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SDL2DisplayWindow::ExitLoop();
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}
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Size DisplayWindow::GetScreenSize()
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{
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return SDL2DisplayWindow::GetScreenSize();
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}
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void* DisplayWindow::StartTimer(int timeoutMilliseconds, std::function<void()> onTimer)
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{
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return SDL2DisplayWindow::StartTimer(timeoutMilliseconds, std::move(onTimer));
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}
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void DisplayWindow::StopTimer(void* timerID)
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{
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SDL2DisplayWindow::StopTimer(timerID);
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}
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#endif
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