- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.

SVN r3072 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-24 13:43:36 +00:00
commit e46183d836
6 changed files with 1 additions and 89 deletions

View file

@ -90,7 +90,6 @@ static FCompatOption Options[] =
{ "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED },
{ "vileghosts", 0, BCOMPATF_VILEGHOSTS },
{ "ignoreteleporttags", 0, BCOMPATF_BADTELEPORTERS },
{ "oldportals", 0, BCOMPATF_BADPORTALS },
// list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, 0 },
@ -284,12 +283,6 @@ void CheckCompatibility(MapData *map)
ib_compatflags = 0;
ii_compatparams = -1;
}
else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPORTAL))
{
ii_compatflags = 0;
ib_compatflags = BCOMPATF_BADPORTALS;
ii_compatparams = -1;
}
else
{
map->GetChecksum(md5.Bytes);