- DMessageBoxMenu is fully scriptified.
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62b594a499
commit
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3 changed files with 58 additions and 129 deletions
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@ -46,97 +46,8 @@
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#include "c_dispatch.h"
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#include "g_game.h"
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class DBrokenLines : public DObject
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{
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DECLARE_ABSTRACT_CLASS(DBrokenLines, DObject)
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public:
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FBrokenLines *mBroken;
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unsigned int mCount;
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DBrokenLines(FBrokenLines *broken, unsigned int count)
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{
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mBroken = broken;
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mCount = count;
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}
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void OnDestroy() override
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{
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V_FreeBrokenLines(mBroken);
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}
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};
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EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
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class DMessageBoxMenu : public DMenu
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{
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DECLARE_CLASS(DMessageBoxMenu, DMenu)
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public:
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DBrokenLines *mMessage;
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int mMessageMode;
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int messageSelection;
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int mMouseLeft, mMouseRight, mMouseY;
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FName mAction;
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void (*Handler)();
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public:
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DMessageBoxMenu(DMenu *parent = NULL, const char *message = NULL, int messagemode = 0, bool playsound = false, FName action = NAME_None, void (*hnd)() = nullptr);
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void Init(DMenu *parent, const char *message, int messagemode, bool playsound = false, void(*hnd)() = nullptr);
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};
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IMPLEMENT_CLASS(DMessageBoxMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DMessageBoxMenu::DMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action, void (*hnd)())
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: DMenu(parent)
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{
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mAction = action;
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messageSelection = 0;
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mMouseLeft = 140;
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mMouseY = INT_MIN;
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int mr1 = 170 + SmallFont->StringWidth(GStrings["TXT_YES"]);
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int mr2 = 170 + SmallFont->StringWidth(GStrings["TXT_NO"]);
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mMouseRight = MAX(mr1, mr2);
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Init(parent, message, messagemode, playsound, hnd);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DMessageBoxMenu::Init(DMenu *parent, const char *message, int messagemode, bool playsound, void (*hnd)())
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{
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mParentMenu = parent;
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if (message != NULL)
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{
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if (*message == '$') message = GStrings(message+1);
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unsigned count;
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auto Message = V_BreakLines(SmallFont, 300, message, true, &count);
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mMessage = new DBrokenLines(Message, count);
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GC::WriteBarrier(mMessage);
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mMessage->ObjectFlags |= OF_Fixed;
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}
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else mMessage = NULL;
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mMessageMode = messagemode;
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if (playsound)
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{
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S_StopSound (CHAN_VOICE);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE);
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}
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Handler = hnd;
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}
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typedef void(*hfunc)();
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DEFINE_ACTION_FUNCTION(DMessageBoxMenu, CallHandler)
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{
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@ -152,6 +63,23 @@ DEFINE_ACTION_FUNCTION(DMessageBoxMenu, CallHandler)
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//
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//=============================================================================
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DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr)
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{
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auto c = PClass::FindClass("MessageBoxMenu");
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auto p = c->CreateNew();
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VMValue params[] = { p, parent, FString(message), messagemode, playsound, action.GetIndex(), handler };
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auto f = dyn_cast<PFunction>(c->Symbols.FindSymbol("Init", false));
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GlobalVMStack.Call(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
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return (DMenu*)p;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (menu_quit)
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{ // F10
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M_StartControlPanel (true);
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@ -172,7 +100,7 @@ CCMD (menu_quit)
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}
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else EndString = gameinfo.quitmessages[messageindex];
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
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{
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if (!netgame)
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{
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@ -209,7 +137,7 @@ CCMD (menu_endgame)
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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M_ClearMenus();
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if (!netgame)
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@ -258,7 +186,7 @@ CCMD (quicksave)
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FString tempstring;
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tempstring.Format(GStrings("QSPROMPT"), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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@ -303,7 +231,7 @@ CCMD (quickload)
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M_StartControlPanel(true);
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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@ -325,7 +253,7 @@ void M_StartMessage(const char *message, int messagemode, FName action)
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// only play a sound if no menu was active before
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M_StartControlPanel(menuactive == MENU_Off);
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}
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DMenu *newmenu = new DMessageBoxMenu(CurrentMenu, message, messagemode, false, action);
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, message, messagemode, false, action);
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newmenu->mParentMenu = CurrentMenu;
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M_ActivateMenu(newmenu);
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}
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@ -339,13 +267,3 @@ DEFINE_ACTION_FUNCTION(DMenu, StartMessage)
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M_StartMessage(msg, mode, action);
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return 0;
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}
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DEFINE_FIELD(DMessageBoxMenu, mMessageMode);
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DEFINE_FIELD(DMessageBoxMenu, messageSelection);
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DEFINE_FIELD(DMessageBoxMenu, mMouseLeft);
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DEFINE_FIELD(DMessageBoxMenu, mMouseRight);
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DEFINE_FIELD(DMessageBoxMenu, mMouseY);
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DEFINE_FIELD(DMessageBoxMenu, mAction);
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DEFINE_FIELD(DMessageBoxMenu, Handler);
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DEFINE_FIELD(DMessageBoxMenu, mMessage);
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