- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina. - Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped. SVN r3427 (trunk)
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20 changed files with 94 additions and 141 deletions
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@ -1301,8 +1301,8 @@ void APowerTargeter::PositionAccuracy ()
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if (player != NULL)
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{
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player->psprites[ps_targetleft].sx = (160-3)*FRACUNIT - ((100 - player->accuracy) << FRACBITS);
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player->psprites[ps_targetright].sx = (160-3)*FRACUNIT + ((100 - player->accuracy) << FRACBITS);
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player->psprites[ps_targetleft].sx = (160-3)*FRACUNIT - ((100 - player->mo->accuracy) << FRACBITS);
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player->psprites[ps_targetright].sx = (160-3)*FRACUNIT + ((100 - player->mo->accuracy) << FRACBITS);
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}
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}
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