- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina. - Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped. SVN r3427 (trunk)
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20 changed files with 94 additions and 141 deletions
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@ -230,12 +230,9 @@ void AActor::Serialize (FArchive &arc)
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<< velz
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<< tics
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<< state
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<< Damage;
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if (SaveVersion >= 3227)
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{
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arc << projectileKickback;
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}
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arc << flags
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<< Damage
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<< projectileKickback
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<< flags
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<< flags2
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<< flags3
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<< flags4
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@ -270,6 +267,8 @@ void AActor::Serialize (FArchive &arc)
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arc << args[0];
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}
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arc << args[1] << args[2] << args[3] << args[4]
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<< accuracy
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<< stamina
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<< goal
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<< waterlevel
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<< MinMissileChance
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@ -305,14 +304,10 @@ void AActor::Serialize (FArchive &arc)
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<< maxtargetrange
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<< meleethreshold
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<< meleerange
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<< DamageType;
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if (SaveVersion >= 3237)
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{
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arc
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<< DamageType
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<< PainType
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<< DeathType;
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}
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arc << gravity
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<< DeathType
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<< gravity
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<< FastChaseStrafeCount
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<< master
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<< smokecounter
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@ -321,22 +316,16 @@ void AActor::Serialize (FArchive &arc)
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<< VisibleToTeam // [BB]
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<< pushfactor
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<< Species
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<< Score;
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if (SaveVersion >= 3113)
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{
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arc << DesignatedTeam;
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}
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arc << lastpush << lastbump
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<< Score
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<< DesignatedTeam
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<< lastpush << lastbump
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<< PainThreshold
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<< DamageFactor
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<< WeaveIndexXY << WeaveIndexZ
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<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
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<< PoisonDamage << PoisonDuration << PoisonPeriod;
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if (SaveVersion >= 3235)
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{
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arc << PoisonDamageType << PoisonDamageTypeReceived;
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}
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arc << ConversationRoot << Conversation;
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<< PoisonDamage << PoisonDuration << PoisonPeriod
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<< PoisonDamageType << PoisonDamageTypeReceived
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<< ConversationRoot << Conversation;
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{
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FString tagstr;
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