- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.

- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
This commit is contained in:
Christoph Oelckers 2012-03-11 09:08:35 +00:00
commit e4880d162f
20 changed files with 94 additions and 141 deletions

View file

@ -727,17 +727,7 @@ IMPLEMENT_CLASS (DLightTransfer)
void DLightTransfer::Serialize (FArchive &arc)
{
Super::Serialize (arc);
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
LastLight = bytelight;
}
else
{
arc << LastLight;
}
arc << Source << TargetTag << CopyFloor;
arc << LastLight << Source << TargetTag << CopyFloor;
}
DLightTransfer::DLightTransfer (sector_t *srcSec, int target, bool copyFloor)
@ -820,17 +810,7 @@ IMPLEMENT_CLASS (DWallLightTransfer)
void DWallLightTransfer::Serialize (FArchive &arc)
{
Super::Serialize (arc);
if (SaveVersion < 3223)
{
BYTE bytelight;
arc << bytelight;
LastLight = bytelight;
}
else
{
arc << LastLight;
}
arc << Source << TargetID << Flags;
arc << LastLight << Source << TargetID << Flags;
}
DWallLightTransfer::DWallLightTransfer (sector_t *srcSec, int target, BYTE flags)