- added CVARs to control menu blur
- made blur effect menu only
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2 changed files with 10 additions and 2 deletions
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@ -57,6 +57,7 @@
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#include "textures/textures.h"
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#include "virtual.h"
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#include "events.h"
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#include "gl/renderer/gl_renderer.h" // for menu blur
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//
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// Todo: Move these elsewhere
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@ -780,6 +781,8 @@ void M_Drawer (void)
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if (!CurrentMenu->DontDim)
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{
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screen->Dim(fade);
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if (GLRenderer)
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GLRenderer->BlurScene();
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V_SetBorderNeedRefresh();
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}
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CurrentMenu->CallDrawer();
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