- added CVARs to control menu blur

- made blur effect menu only
This commit is contained in:
Rachael Alexanderson 2017-03-14 17:50:47 -04:00
commit e49b549364
2 changed files with 10 additions and 2 deletions

View file

@ -57,6 +57,7 @@
#include "textures/textures.h"
#include "virtual.h"
#include "events.h"
#include "gl/renderer/gl_renderer.h" // for menu blur
//
// Todo: Move these elsewhere
@ -780,6 +781,8 @@ void M_Drawer (void)
if (!CurrentMenu->DontDim)
{
screen->Dim(fade);
if (GLRenderer)
GLRenderer->BlurScene();
V_SetBorderNeedRefresh();
}
CurrentMenu->CallDrawer();