- moved the hires replacement and upscaling code out of the GL classes into FTexture.

This theoretically means that the software renderer could access this data as well - if it just had been written with a more flexible texture interface.
However, as things stand, this may require quite a bit of work to achieve.
This commit is contained in:
Christoph Oelckers 2018-04-01 10:41:04 +02:00
commit e49cd2cb83
30 changed files with 110 additions and 133 deletions

View file

@ -63,7 +63,6 @@
#include "gl/shaders/gl_shadowmapshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/textures/gl_texture.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h"