- moved the hires replacement and upscaling code out of the GL classes into FTexture.
This theoretically means that the software renderer could access this data as well - if it just had been written with a more flexible texture interface. However, as things stand, this may require quite a bit of work to achieve.
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@ -43,7 +43,6 @@
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#include "gl/system/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/textures/gl_texture.h"
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#include "gl/textures/gl_material.h"
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#include "gl/textures/gl_samplers.h"
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#include "gl/models/gl_models.h"
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