Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt

This commit is contained in:
Christoph Oelckers 2016-03-29 16:14:06 +02:00
commit e4d68e17fd
14 changed files with 155 additions and 106 deletions

View file

@ -135,14 +135,12 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
{
ffloor->bottom.plane = &sec2->floorplane;
ffloor->bottom.texture = &sec2->planes[sector_t::floor].Texture;
ffloor->bottom.texheight = &sec2->planes[sector_t::floor].TexZ;
ffloor->bottom.isceiling = sector_t::floor;
}
else
{
ffloor->bottom.plane = &sec2->ceilingplane;
ffloor->bottom.texture = &sec2->planes[sector_t::ceiling].Texture;
ffloor->bottom.texheight = &sec2->planes[sector_t::ceiling].TexZ;
ffloor->bottom.isceiling = sector_t::ceiling;
}
@ -150,7 +148,6 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
{
ffloor->top.plane = &sec2->ceilingplane;
ffloor->top.texture = &sec2->planes[sector_t::ceiling].Texture;
ffloor->top.texheight = &sec2->planes[sector_t::ceiling].TexZ;
ffloor->toplightlevel = &sec2->lightlevel;
ffloor->top.isceiling = sector_t::ceiling;
}
@ -158,7 +155,6 @@ static void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flag
{
ffloor->top.plane = &sec->floorplane;
ffloor->top.texture = &sec2->planes[sector_t::floor].Texture;
ffloor->top.texheight = &sec2->planes[sector_t::floor].TexZ;
ffloor->toplightlevel = &sec->lightlevel;
ffloor->top.isceiling = sector_t::floor;
ffloor->top.model = sec;