- moved several more functions from FGLRenderer to GLSceneDrawer.

This commit is contained in:
Christoph Oelckers 2017-03-12 12:03:54 +01:00
commit e4d7d9de8b
6 changed files with 81 additions and 80 deletions

View file

@ -47,6 +47,7 @@
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/data/gl_vertexbuffer.h"
@ -756,7 +757,7 @@ void GLWall::RenderLightsCompat(int pass)
//
//==========================================================================
void FGLRenderer::RenderMultipassStuff()
void GLSceneDrawer::RenderMultipassStuff()
{
// First pass: empty background with sector light only
@ -790,7 +791,7 @@ void FGLRenderer::RenderMultipassStuff()
// second pass: draw lights
glDepthMask(false);
if (mLightCount && !gl_fixedcolormap)
if (GLRenderer->mLightCount && !gl_fixedcolormap)
{
if (gl_SetupLightTexture())
{