Merge remote-tracking branch 'origin/master' into localization

This commit is contained in:
Christoph Oelckers 2019-02-12 00:20:00 +01:00
commit e526cebc8e
14 changed files with 37 additions and 52 deletions

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@ -1456,12 +1456,12 @@ source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/s
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
source_group("Game Data\\Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/resourcefiles/.+")
source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/hqnx/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/hqnx_asm/.+")
source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/xbr/.+")
source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/formats/.+")
source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/.+")
source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx_asm/.+")
source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/xbr/.+")
source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/formats/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")

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@ -600,7 +600,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
case 4: // Old ZDoom compat mode
v = COMPATF_SOUNDTARGET | COMPATF_LIGHT;
w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT | COMPATF2_PUSHWINDOW;
w = COMPATF2_MULTIEXIT | COMPATF2_TELEPORT | COMPATF2_PUSHWINDOW | COMPATF2_CHECKSWITCHRANGE;
break;
case 5: // MBF compat mode
@ -658,6 +658,7 @@ CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW);
CVAR (Flag, compat_checkswitchrange, compatflags2, COMPATF2_CHECKSWITCHRANGE);
CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)

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@ -328,6 +328,7 @@ enum : unsigned int
COMPATF2_MULTIEXIT = 1 << 4, // Level exit can be triggered multiple times (required by Daedalus's travel tubes, thanks to a faulty script)
COMPATF2_TELEPORT = 1 << 5, // Don't let indirect teleports trigger sector actions
COMPATF2_PUSHWINDOW = 1 << 6, // Disable the window check in CheckForPushSpecial()
COMPATF2_CHECKSWITCHRANGE = 1 << 7, // Enable buggy CheckSwitchRange behavior
};
// Emulate old bugs for select maps. These are not exposed by a cvar

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@ -600,7 +600,6 @@ public:
int airsupply;
int DefaultEnvironment; // Default sound environment.
int ActiveSequences;
DSeqNode *SequenceListHead;
// [RH] particle globals

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@ -194,7 +194,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
}
}
return (user->Top() > open.top);
return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
? (user->Top() >= open.top)
: (user->Top() > open.top);
}
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
{
@ -216,7 +218,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
}
}
return (user->Z() < open.bottom);
return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
? (user->Z() <= open.bottom)
: (user->Z() < open.bottom);
}
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
{
@ -229,7 +233,9 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, const DVector3 *
else
{
// no switch found. Check whether the player can touch either top or bottom texture
return (user->Top() > open.top) || (user->isBelow(open.bottom));
return (user->Level->i_compatflags2 & COMPATF2_CHECKSWITCHRANGE)
? ( (user->Top() >= open.top) || (user->Z() <= open.bottom) )
: ( (user->Top() > open.top) || user->isBelow(open.bottom) );
}
}

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@ -1641,6 +1641,7 @@ MapFlagHandlers[] =
{ "compat_multiexit", MITYPE_COMPATFLAG, 0, COMPATF2_MULTIEXIT },
{ "compat_teleport", MITYPE_COMPATFLAG, 0, COMPATF2_TELEPORT },
{ "compat_pushwindow", MITYPE_COMPATFLAG, 0, COMPATF2_PUSHWINDOW },
{ "compat_checkswitchrange", MITYPE_COMPATFLAG, 0, COMPATF2_CHECKSWITCHRANGE },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },

View file

@ -164,6 +164,7 @@ static FCompatOption Options[] =
{ "multiexit", COMPATF2_MULTIEXIT, SLOT_COMPAT2 },
{ "teleport", COMPATF2_TELEPORT, SLOT_COMPAT2 },
{ "disablepushwindowcheck", COMPATF2_PUSHWINDOW, SLOT_COMPAT2 },
{ "checkswitchrange", COMPATF2_CHECKSWITCHRANGE, SLOT_COMPAT2 },
{ NULL, 0, 0 }
};

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@ -932,7 +932,6 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
Thinkers.DestroyAllThinkers();
interpolator.ClearInterpolations();
arc.ReadObjects(hubload);
ActiveSequences = 0;
}
arc("multiplayer", multiplayer);

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@ -406,7 +406,6 @@ void DSeqNode::OnDestroy()
m_Next->m_Prev = m_Prev;
GC::WriteBarrier(m_Next, m_Prev);
}
Level->ActiveSequences--;
Super::OnDestroy();
}
@ -827,7 +826,6 @@ void DSeqNode::ActivateSequence (int sequence)
m_CurrentSoundID = 0;
m_Volume = 1; // Start at max volume...
m_Atten = ATTN_IDLE; // ...and idle attenuation
Level->ActiveSequences++;
}
DSeqActorNode::DSeqActorNode (AActor *actor, int sequence, int modenum)
@ -1323,7 +1321,6 @@ void DSeqNode::Tick ()
int seqnum = FindSequence (ENamedName(m_SequencePtr[i*2+1]));
if (seqnum >= 0)
{ // Found a match, and it's a good one too.
Level->ActiveSequences--;
ActivateSequence (seqnum);
break;
}
@ -1358,7 +1355,7 @@ void SN_UpdateActiveSequences (FLevelLocals *Level)
{
DSeqNode *node;
if (!Level->ActiveSequences || paused)
if (paused)
{ // No sequences currently playing/game is paused
return;
}