Revert "- be a bit more aggressive with the GC when not running the game loop."

This reverts commit b4d03501af.
This commit is contained in:
Marisa Heit 2022-01-10 22:44:03 -06:00 committed by Christoph Oelckers
commit e529f2d4d1
4 changed files with 1 additions and 22 deletions

View file

@ -43,9 +43,6 @@ namespace GC
// Number of bytes currently allocated through M_Malloc/M_Realloc.
extern size_t AllocBytes;
// Number of allocated objects since last CheckGC call.
extern size_t AllocCount;
// Amount of memory to allocate before triggering a collection.
extern size_t Threshold;
@ -111,16 +108,11 @@ namespace GC
}
// Check if it's time to collect, and do a collection step if it is.
static inline bool CheckGC()
static inline void CheckGC()
{
AllocCount = 0;
CheckTime++;
if (AllocBytes >= Threshold)
{
Step();
return true;
}
return false;
}
// Forces a collection to start now.