- Splitting the pull request in half.

- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
This commit is contained in:
MajorCooke 2014-12-09 12:09:36 -06:00
commit e5340ad637
4 changed files with 78 additions and 20 deletions

View file

@ -247,6 +247,9 @@ static FFlagDef ActorFlags[]=
DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7),
DEFINE_FLAG(MF7, ALLOWPAIN, AActor, flags7),
DEFINE_FLAG(MF7, CAUSEPAIN, AActor, flags7),
DEFINE_FLAG(MF7, THRUREFLECT, AActor, flags7),
DEFINE_FLAG(MF7, MIRRORREFLECT, AActor, flags7),
DEFINE_FLAG(MF7, AIMREFLECT, AActor, flags7),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),