- Splitting the pull request in half.
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work. - THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags. - MIRRORREFLECT causes missiles to perform a direct 180 turn-around. - AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
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4 changed files with 78 additions and 20 deletions
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@ -247,6 +247,9 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF7, DONTTHRUST, AActor, flags7),
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DEFINE_FLAG(MF7, ALLOWPAIN, AActor, flags7),
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DEFINE_FLAG(MF7, CAUSEPAIN, AActor, flags7),
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DEFINE_FLAG(MF7, THRUREFLECT, AActor, flags7),
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DEFINE_FLAG(MF7, MIRRORREFLECT, AActor, flags7),
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DEFINE_FLAG(MF7, AIMREFLECT, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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