- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
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f73fe072f6
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e535b40a9e
14 changed files with 39 additions and 25 deletions
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@ -52,7 +52,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
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angle += pr_punch.Random2() << 18;
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pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true);
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P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget);
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// turn to face target
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if (linetarget)
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