- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.

SVN r2373 (trunk)
This commit is contained in:
Christoph Oelckers 2010-06-13 11:14:01 +00:00
commit e535b40a9e
14 changed files with 39 additions and 25 deletions

View file

@ -52,7 +52,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
angle += pr_punch.Random2() << 18;
pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true);
P_LineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget);
// turn to face target
if (linetarget)