- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
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f73fe072f6
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e535b40a9e
14 changed files with 39 additions and 25 deletions
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@ -110,7 +110,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_JabDagger)
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angle = self->angle + (pr_jabdagger.Random2() << 18);
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pitch = P_AimLineAttack (self, angle, 80*FRACUNIT, &linetarget);
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P_LineAttack (self, angle, 80*FRACUNIT, pitch, damage, NAME_Melee, "StrifeSpark", true);
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P_LineAttack (self, angle, 80*FRACUNIT, pitch, damage, NAME_Melee, "StrifeSpark", true, &linetarget);
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// turn to face target
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if (linetarget)
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