- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.

SVN r2373 (trunk)
This commit is contained in:
Christoph Oelckers 2010-06-13 11:14:01 +00:00
commit e535b40a9e
14 changed files with 39 additions and 25 deletions

View file

@ -1167,7 +1167,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
P_LineAttack (self, angle, Range, pitch, Damage, NAME_None, PuffType, true);
P_LineAttack (self, angle, Range, pitch, Damage, NAME_None, PuffType, true, &linetarget);
// turn to face target
if (linetarget)