Init new non-0 fields for non-UDMF maps.

This commit is contained in:
Gaerzi 2014-04-15 17:16:33 +02:00
commit e5578934ad
2 changed files with 3 additions and 3 deletions

View file

@ -1764,6 +1764,9 @@ void P_LoadThings (MapData * map)
mti[i].Conversation = 0;
mti[i].SkillFilter = MakeSkill(flags);
mti[i].ClassFilter = 0xffff; // Doom map format doesn't have class flags so spawn for all player classes
mti[i].RenderStyle = STYLE_Count;
mti[i].alpha = -1;
mti[i].health = 1;
flags &= ~MTF_SKILLMASK;
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
if (gameinfo.gametype == GAME_Strife)