Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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6 changed files with 10 additions and 43 deletions
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@ -68,11 +68,6 @@ struct LevelMeshSurface
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BBox bounds;
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uint16_t sampleDimension = 0;
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// Lightmap world coordinates for the texture
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FVector3 worldOrigin = { 0.f, 0.f, 0.f };
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FVector3 worldStepX = { 0.f, 0.f, 0.f };
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FVector3 worldStepY = { 0.f, 0.f, 0.f };
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// Calculate world coordinates to UV coordinates
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FVector3 translateWorldToLocal = { 0.f, 0.f, 0.f };
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FVector3 projLocalToU = { 0.f, 0.f, 0.f };
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