Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them

This commit is contained in:
Magnus Norddahl 2023-09-19 00:47:47 +02:00
commit e5a4e6c85a
6 changed files with 10 additions and 43 deletions

View file

@ -68,11 +68,6 @@ struct LevelMeshSurface
BBox bounds;
uint16_t sampleDimension = 0;
// Lightmap world coordinates for the texture
FVector3 worldOrigin = { 0.f, 0.f, 0.f };
FVector3 worldStepX = { 0.f, 0.f, 0.f };
FVector3 worldStepY = { 0.f, 0.f, 0.f };
// Calculate world coordinates to UV coordinates
FVector3 translateWorldToLocal = { 0.f, 0.f, 0.f };
FVector3 projLocalToU = { 0.f, 0.f, 0.f };