Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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9e136a7e79
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e5a4e6c85a
6 changed files with 10 additions and 43 deletions
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@ -1194,7 +1194,6 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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{
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BBox bounds;
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FVector3 roundedSize;
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FVector3 tOrigin;
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int width;
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int height;
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float d;
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@ -1287,11 +1286,8 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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}
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tOrigin = bounds.min;
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// project tOrigin and tCoords so they lie on the plane
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// project tCoords so they lie on the plane
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d = ((bounds.min | FVector3(plane.X, plane.Y, plane.Z)) - plane.W) / plane[axis]; //d = (plane->PointToDist(bounds.min)) / plane->Normal()[axis];
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tOrigin[axis] -= d;
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for (int i = 0; i < 2; i++)
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{
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@ -1302,7 +1298,4 @@ void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTex
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surface.texWidth = width;
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surface.texHeight = height;
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surface.worldOrigin = tOrigin;
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surface.worldStepX = tCoords[0] * (float)surface.sampleDimension;
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surface.worldStepY = tCoords[1] * (float)surface.sampleDimension;
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}
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