Initial work on Doom64-style fade/glow

This commit is contained in:
Kevin Caccamo 2018-12-16 09:09:58 -05:00 committed by Christoph Oelckers
commit e5d43a734a
4 changed files with 9 additions and 3 deletions

View file

@ -1625,6 +1625,10 @@ public:
sec->SpecialColors[sector_t::sprites] = CheckInt(key) | 0xff000000;
break;
case NAME_Color_Add:
sec->SpecialColors[sector_t::add] = CheckInt(key) | 0xff000000;
break;
case NAME_Desaturation:
desaturation = int(255*CheckFloat(key) + FLT_EPSILON); // FLT_EPSILON to avoid rounding errors with numbers slightly below a full integer.
continue;